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Scrapland 2

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Canyon

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Updating map visuals - Part 1 vs Part 2

Some things were rushed during Part 1 development, and desperately needed an update. Here's examples of two random locations you get thrown to during the teleportation mishap, and how they're being...

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Updating map visuals - Part 1 vs Part 2

Some things were rushed during Part 1 development, and desperately needed an update. Here's examples of two random locations you get thrown to during the teleportation mishap, and how they're being...

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Eli's Junkyard

Some see the junk heaps as literal garbage; to some they appear ominous, riddled with danger and toxic; but to the scavenger, Eli, the are the main source of his survival and where he gets his...

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Eli's Den

Eli's main outpost, hidden beneath the surface of a big junkyard, in some old remnants of an underground complex. This is a view of the main chamber, where the slideshow will be displayed, shining some...

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Subsurface Scattering Demo

This Subsurface Scattering shader has been adapted from Alien Swarm, with numerous revisions and tweaks. The point of the shader is to improve the lighting model, adding dispersion and interior fog...

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Subsurface Scattering Demo

To make the dispersion effect more believable, it takes surrounding light colour into account. This is something the original shader didn't have. On the left, the cooler green tone partially subtracts...

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Subsurface Shader vs Vanilla

Comparison on how the model would look using the custom shader vs default rendering.

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Subsurface Scattering Demo

This Subsurface Scattering shader has been adapted from Alien Swarm, with numerous revisions and tweaks. The point of the shader is to improve the lighting model, adding dispersion and interior fog...

View Article

Image may be NSFW.
Clik here to view.

Subsurface Scattering Demo

This Subsurface Scattering shader has been adapted from Alien Swarm, with numerous revisions and tweaks. The point of the shader is to improve the lighting model, adding dispersion and interior fog...

View Article

Image may be NSFW.
Clik here to view.

Subsurface Shader vs Vanilla

Comparison on how the model would look using the custom shader vs default rendering.

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Underground Sewers

Part of the former sewer refuge taken over by invasive ecosystem.

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Refinery Update

Refinery map after changing the weather and lighting.

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Refinery Update

Refinery map after changing the weather and lighting.

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Outside the city walls

First Wasteland map.

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Seafloor setting

Desolate former is haven dotted with decaying ships and dried whale skeletons.

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Seafloor setting

Desolate former is haven dotted with decaying ships and dried whale skeletons.

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Seafloor ecosystems

Like the rest of unprotected areas, the seafloor wasteland was infested with adaptable Xen species.

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Antlions

New antlion textures are part based on leak design and part on our own vision. The model was also updated to resemble the original concept design.

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