Updating map visuals - Part 1 vs Part 2
Some things were rushed during Part 1 development, and desperately needed an update. Here's examples of two random locations you get thrown to during the teleportation mishap, and how they're being...
View ArticleUpdating map visuals - Part 1 vs Part 2
Some things were rushed during Part 1 development, and desperately needed an update. Here's examples of two random locations you get thrown to during the teleportation mishap, and how they're being...
View ArticleEli's Junkyard
Some see the junk heaps as literal garbage; to some they appear ominous, riddled with danger and toxic; but to the scavenger, Eli, the are the main source of his survival and where he gets his...
View ArticleEli's Den
Eli's main outpost, hidden beneath the surface of a big junkyard, in some old remnants of an underground complex. This is a view of the main chamber, where the slideshow will be displayed, shining some...
View ArticleSubsurface Scattering Demo
This Subsurface Scattering shader has been adapted from Alien Swarm, with numerous revisions and tweaks. The point of the shader is to improve the lighting model, adding dispersion and interior fog...
View ArticleSubsurface Scattering Demo
To make the dispersion effect more believable, it takes surrounding light colour into account. This is something the original shader didn't have. On the left, the cooler green tone partially subtracts...
View ArticleSubsurface Shader vs Vanilla
Comparison on how the model would look using the custom shader vs default rendering.
View ArticleSubsurface Scattering Demo
This Subsurface Scattering shader has been adapted from Alien Swarm, with numerous revisions and tweaks. The point of the shader is to improve the lighting model, adding dispersion and interior fog...
View ArticleSubsurface Scattering Demo
This Subsurface Scattering shader has been adapted from Alien Swarm, with numerous revisions and tweaks. The point of the shader is to improve the lighting model, adding dispersion and interior fog...
View ArticleSubsurface Shader vs Vanilla
Comparison on how the model would look using the custom shader vs default rendering.
View ArticleSeafloor setting
Desolate former is haven dotted with decaying ships and dried whale skeletons.
View ArticleSeafloor setting
Desolate former is haven dotted with decaying ships and dried whale skeletons.
View ArticleSeafloor ecosystems
Like the rest of unprotected areas, the seafloor wasteland was infested with adaptable Xen species.
View ArticleAntlions
New antlion textures are part based on leak design and part on our own vision. The model was also updated to resemble the original concept design.
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